Insert Coin is about an era when games were simple and linear, rewarding skilled players, with the downside of paying each time you fail.
Movement = WASD
Aim = Mouse
Shoot = LMB
Alt Shoot =  RMB
Dash = LShift

TIP:

1. Dash can through enemies and bullets, it also can cross through holes.

2. Rebound bullets increase in damage every ricochet.

4.Heal Bullets have no damage but tag enemy who they hit, then player get heal when the enemy died.

5.Clean Bullets have same damage as normal bullets' ones, and also clean all enemy bullets in a range.

Game was made in 7 days as part of Brainless GameJam

Programming: Maxy, OhGeezSomethin
3D: jimmys7777
Animating: jimmys7777
Sound Design: jimmys7777
UI/UX: jimmys7777
Game Design: p88rp88r, jimmys7777
Compositor: p88rp88r

Updated 1 day ago
Published 3 days ago
StatusReleased
PlatformsHTML5
Rating
Rated 4.5 out of 5 stars
(2 total ratings)
AuthorsMaxy, jimmys7777, p88rp88r, OhGeezSomethin
GenreAction
Made withUnity, Blender, FL Studio
TagsArcade, Top down shooter
Average sessionA few minutes
LanguagesEnglish
InputsKeyboard

Comments

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Looks cool and plays tight! Fullscreen in my case didn't work to scale things up, though maybe my browser is the culprit (Brave). Here are a couple notes after about 5 mins of play:

- Dash doesn't really give you the feeling of dashing/dodging away as the extra distance it throws you in is hardly perceivable. The animation is there, but not the functionality (initially thought the control description was wrong and I'd be instead performing a bash)

- Pickup drops from enemies killed over non-traversable tiles are unreachable

thx for playing :) and yes, dash actually is a little short, we talk about that before, its because at the beginning, dash is just for cross the holes, so dash distance is short due to suit for hole size. And about enemy, we designed them like ghosts, so they cca through walls and holes, so sometimes if they died in holes or walls, u cant pick up the cards, i think thats a problem, if we decide to keep developing it, then i will tey to fix it :))

I see, just put it to the test and not only did my overall gameplay become so much more flexible, turns out you can also gather "unreachable" pickups if you dash through missing blocks they sit over.

It would likely be important to highlight better what Dash's technical utility is as I'd have never thought of trying it this way by myself unless you mentioned it to me. Either a name change is needed, or a small description of what it should be used on. And if an actual dash/dodge wasn't intended, maybe both?

I think so, ur right, let me say it in the desription. btw, dash can also through enemies and bullets, so when ur stucked in enemies or bullets, dash out :))

btw, im using Chrome, it showes two button to full screen, but the blue is useless, i guess it is actually a problem here when play a web game in itch

really Cool

thx :))

How do I insert the coin?

click it :)

click coin, or click the "INSERT COIN" text in the new version, sry about that

Cool prespective and character/enemies!

thx :)))